AI Insights · Timothy · April 2024
Top 5 Snake Games on Android in South America, Q1 2024
In Q1 2024, snake games like SSSnaker, Little Big Snake, and others showed varied performance in South America, with fluctuations in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 snake games on the Android platform in South America exhibited notable trends in downloads, revenue, and active users. Here's a detailed look at the performance of these popular games based on Sensor Tower data.
SSSnaker from Habby saw a significant rise in weekly revenue, starting at around $3.9K and peaking at approximately $7.7K by the end of March. Downloads showed sporadic activity, with notable spikes such as 118 in the week of March 4. Weekly active users experienced a gradual decline from about 28.3K to 27.1K over the quarter.
Little Big Snake by Shockwave LLC displayed a varied revenue pattern, starting the quarter at $862 and hitting a peak of $1.2K in early March. Downloads remained strong, with a peak of 9.8K in the week of January 22. Active users saw some fluctuations, reaching a high of 30.4K in late January before settling at around 26.5K by the end of the quarter.
Snake Rivals - Fun Snake Game from Supersolid witnessed a diverse revenue trend, beginning at $407 and peaking at $891 in the second week. Downloads were robust, peaking at 20.4K in the week of January 8. Active users saw an initial rise to 39.3K before gradually declining to around 32.4K by the quarter's end.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a consistent revenue pattern with minor fluctuations, peaking at $309 in mid-February. The game stood out with impressive download numbers, hitting a peak of 409K in late January. Active user numbers were substantial, starting at over 1.1M and peaking at nearly 2M before settling back to around 1.05M by the end of March.
Snake Clash! from Supercent, Inc. showed a steady revenue stream, peaking at $276 in mid-February. Downloads were particularly high, reaching a peak of 279K in early March. The game's active users saw a significant rise, starting at 311K and peaking at 675K by mid-March before slightly declining to around 588K at the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in South America. For more detailed analytics and data, visit Sensor Tower.